Check if the tile is not a real world tile that fits inside a WM quad tree Out of bounds tiles exist if the map has duplicateHorizontally set to true. This is useful for filling in the canvas on the x axis instead of leaving it blank.
duplicateHorizontally
a tile ID
Check if the tile is not a real world tile that fits inside a WM quad tree Out of bounds tiles exist if the map has
duplicateHorizontally
set to true. This is useful for filling in the canvas on the x axis instead of leaving it blank.